One time, the radial light I had set perfectly within a scene all of a sudden stopped emitting light altogether and never came back.
![how to delet a key frame in nuke 10 how to delet a key frame in nuke 10](https://i.ytimg.com/vi/teQuhpIijQk/maxresdefault.jpg)
I'll keep at Bryce but this oddity is quite the task.
#How to delet a key frame in nuke 10 trial
So I got the After Effects trial and will venture into new territory. For some reason doing the exact same thing which worked before doesn't work, as regards loading a model. Out of about six models I got to get into Studio, only two have been loaded. I'll try this with something else and it might see it but won't load it etc.
#How to delet a key frame in nuke 10 install
I'll download and install something and Studio sees it and loads it fine. I can't even use Studio anymore because regardless of the help it does it's own thing. My pc's always seem to do stuff like this. This has been my ongoing experience with Bryce and I have lost an incredible amount of time due to this one glitch - having to do much of everything two or three times until it certain objects behave. It will jump back there even when there is No key frame for that - or no key frames set (having been deleted) at all! it will try to jump back to that Original starting point when when I first created it. So I can key frame the torus to A to B to C to D.and somewhere in that circuit. the torus started doing the same thing.įrom what I saw this time, the torus, for whatever reason, kept moving back to it's Original spot where Bryce places it when you first bring it in.
![how to delet a key frame in nuke 10 how to delet a key frame in nuke 10](https://ftp.wayne.edu/ldp/en/PHP-Nuke-HOWTO/images/php-nuke-tools-block.png)
I had to delete every object in my clip and bring in new ones. So it seems more like a glitch because it's sometimes. I even delete Every key frame.and it will still do it, Sometimes. Rest assured, this command only deletes all keyframes FOR THAT SPECIFIC PARAMETER, not all keyframes for the object, and certainly not all keyframes for the entire scene. You can SHIFT-click on the name of the parameter to reveal a drop-down menu: select Delete All Keyframes. (Optional) You might see other timelines with keyframes set that you don't really need. It should now be far whiter than other keyframes.Ħ. select the whitish tick mark (a keyframe) on the appropriate timeline. Click the object name to open its parameters.Ĥ. ( CNTL/CMD-T, Menu > Objects > Motion Lab., or click the the little sinusoidal button at the bottom right of the animation toolbar. Select the object that needs keyframes culled.Ģ. The AML is the best point to locate and destroy rogue keyframes.ġ. (You can always revert back to 20fps and delete that original keyframe if you wish.) and no such unit exists.Īdjusting frame rates can cause this 'click several times' problem, but really it's a case of simply not being able to select a keyframe that the current frame rate is unable to address. To delete the keyframe set at 20fps - twice the frame rate of the current 10fps - you need to find a way to navigate to half a keyframe. Ah, but this time that last ".01" is not the same as the first ".01". This can come in handy when you are working with imported tracked data in Nuke or anything that has been baked, giving you largely the curves you want, but with a keyframe on every frame. Then later, you decide to adjust your frame rate to 10 fps. The Nuke Keyframe Reduction script will launch a custom panel allowing you to input a range of frames and target a threshold for reduction. You place a keyframe for a sphere at 1 minute, 1 frame. Say you originally started with a frame rate of 20 fps. You might get confused about why deleting one keyframe is still making one of the stones follow their original line.Ģ) You've adjusted the frame rate. For instance, if you have a stone on a trajectory, then you group it with a stone on a different trajectory but is virtually identical to the first, then group them together. Some objects are grouped or parented with other objects doing the same thing. Specifically about "I do know that sometimes you need to click the key several times." There are a couple of reasons you might not be able to delete a specific keyframe.ġ) You have the wrong object selected. I cover several examples of deleting keyframes in this video: If you remove pin 3, the rubberband will still travel to the end keyframe, but the shape will deform a little. That shape is your trajectory, starting from pin 1, ending at 4, and the pins are your keyframes. Imagine a rubberband stretched around 4 pins in a table, labeled 1 to 4, forming a four-sided shape.
![how to delet a key frame in nuke 10 how to delet a key frame in nuke 10](https://i0.wp.com/unity3d.college/wp-content/uploads/2016/11/Second-Keyframe-Red-Emissive-Eyes.gif)
Highlight the channels you want to remove keyframes from (ex.It's because you've set a keyframe later than the one you're deleting. Select the delete option in the pop-out menuģ. Right click inside the highlighted red area on the time sliderĥ. Shift select the last frame that has keyframe info (indicated by the little red tick mark)Ĥ. Here are three ways that should work to delete keyframe info:ģ. I suspect that instead of just the keyframe data being selected, the joint object is also being selected at the same time.